Showing posts with label jeans. Show all posts
Showing posts with label jeans. Show all posts

Sunday, July 1, 2007

Day 58, Sun 1 07 2007: Jeans with wrinkles




Further experimentation with denim, this time incorporating that all-time bugbear, the wrinkle, into the mix. I tried using bumpmapping, but just couldn't seem to get a satisfactory result; I think that I just need a bit more experimentation there to get it to happen. I turned instead to simply drawing on the denim, and dodging and burning in the creases. Above you can see my first attempts. Firstly, I started down too far into the crotch of the jeans. Next I made the creases too straight and not random or organic enough; the stitching didn't work out too well either, but I was still trying things out at this point. I also misplaced the pockets :)



















The next pair worked out considerably better. I drew on the fabric using a photo of the pair of jeans being worn as a guide. Not fabulous, but certainly better than the first two attempts. Not bad, for someone who "does not draw". As always, the drawn on parts look more realistic from a distance.



I'm just showing how the jeans evolved as I continued to add detail. I think the wrinkles around the back of the knees worked out particularly well. The pockets could do with a little more burning in.



The final shot in this series contains my first corset-like garment, also with wrinkles. Again, not quite right, but I think I'll reassess my skills in this area sometime when I've had more than a day's practice :)

Day 57, Sat 30 2007: Experiences in making textures: Denim



<- The first texture I had a bash at. Not bad, though I was following a tutorial :) It turned out that I had made the texture to the wrong scale, so it looked all grainy.

-> This is the texture after resizing. It doesn't make that much difference in these wee little photos, but making the texture finer made a huge difference in Second Life.

Short day today; not much else to report. I was out doing rl things most of the day ...