Showing posts with label Gimp. Show all posts
Showing posts with label Gimp. Show all posts

Saturday, July 14, 2007

Day 70: Cut Out Shirt





This shirt was remarkably easy to throw together. I used a slew of guidelines in the Gimp to line up the cut-out positions, and put the shirt template on to work out where the row of cut outs should go.

Day 69: CyberShirt and Butterfly Back

I have been busy the past few days; busy enough with outfits and garments and work that I haven't had the time to blog about it!

A thing I learned about Sharpening and Blurring: it's a great idea to Sharpen before saving a texture to be uploaded to Second Life, because of the blurring you get when compression causes information loss, and an even better one to Blur before uploading photos to this blog, especially if I have cut away the background, to get rid of jagged edges.



To make today's two shirts I very simply used some Gimp brushes that I found online. Effective, aren't they?




























Tuesday, July 10, 2007

Day 68: Blue Military Jacket Two




This is how I originally conceived this jacket - with the frilly bit around the bottom. And I think it works well like that. It's a feminine frippery thrown around the bottom of a more severe jacket, and that's how it was all designed to go together. Then, obviously, in the making of the garment, I had the chance to see it without the frill - and it looked as good if not better.



The jacket took quite a while to figure out, but not long to pull together after I worked out how to do what I was doing. I wanted to have wrinkles and all sorts of complicated doodads, but I'm just not that advanced yet, so I made do with a few symbolic lines and some totally pinched buttons. I did make the belt buckle myself :)

And today I'm on location somewhere else! But where? Contact me with the answer, and I'll arrange for you to get something nifty.

Sunday, July 1, 2007

Day 58, Sun 1 07 2007: Jeans with wrinkles




Further experimentation with denim, this time incorporating that all-time bugbear, the wrinkle, into the mix. I tried using bumpmapping, but just couldn't seem to get a satisfactory result; I think that I just need a bit more experimentation there to get it to happen. I turned instead to simply drawing on the denim, and dodging and burning in the creases. Above you can see my first attempts. Firstly, I started down too far into the crotch of the jeans. Next I made the creases too straight and not random or organic enough; the stitching didn't work out too well either, but I was still trying things out at this point. I also misplaced the pockets :)



















The next pair worked out considerably better. I drew on the fabric using a photo of the pair of jeans being worn as a guide. Not fabulous, but certainly better than the first two attempts. Not bad, for someone who "does not draw". As always, the drawn on parts look more realistic from a distance.



I'm just showing how the jeans evolved as I continued to add detail. I think the wrinkles around the back of the knees worked out particularly well. The pockets could do with a little more burning in.



The final shot in this series contains my first corset-like garment, also with wrinkles. Again, not quite right, but I think I'll reassess my skills in this area sometime when I've had more than a day's practice :)