Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Sunday, July 8, 2007

Day 65 Sun 06 07 2007: Kawaii Red Stripe Dress


Still sick; still suffering. *Sniff*

Nevermind.

I saw this ad and immediately wanted to own the dress. For real. Well, that wasn't happening: beside all other considerations, there's no way I'm going to fit into an outfit designed for a tiny Asian lass. I'm just not built that way.

So it became my SL project for today.

First I thought, aw, heck, how'm I going to do convincing stripes? Well, I found a tutorial (which I might follow next time), but I also found the Stripe Generator, with which I was able to make stripes in all orientations required really easily.



So, you see, the stripes were of little consequence. Even layering them so that there were stripes going this way, that and the other did not really cause a problem: it just meant more layers and more path-toolery.

The bow at the front was so easy it felt like cheating. I did bother to fill in the ribbon details on the bodice, but could not then work out how to align the skirt so as to show them.

The skirt was little enough trouble, especially now that I have a good idea of what settings to use with the LoopRez Generator. All it really took was a little upping and downing; because of the way breasts stick out, the skirt very conveniently tucks itself out of the way to the sides but shows up in the centre, creating exactly the line I needed.

Then, just when everything was going really well, I had to deal with the sleeves. I was determined to make prim sleeves, determined, I tell you!!

They didn't happen. I tried a torus. An ovoid. Many tori. Tori and an ovoid. I didn't even have much luck getting the arm covered completely, let alone creating the effect I wanted. I did try attaching objects to the shoulder. The upper arm. Both the shoulder and the upper arm. Eventually it was time to give up on prims for the day.

My next bright sleeve idea was to add the sleeves in on the jacket layer, seeming to remember that the jacket too had looseness settings. :( No such luck.

So, anyway, the thing's cute, is respectably akin to the original, and damnit, I'm too sick to work on it again today!!

Wednesday, July 4, 2007

Day, um, 62: Gold Shot-Silk Sequined Dress


What happened to the last couple of days, you ask? Where did all that dedication go? I was struck down for a couple of days with not a cold, I fear, but an influenza virus. I'm now well enough to cough and hack at my computer screen instead of merely flopping on the couch or lying in bed doing nothing at all.

I made a this replica using a sewing magazine I subscribe to as a guide. The original was an illustration, but the details state that a sequined fabric in gold was used. The original garment was Yves Saint Laurent.

The whole thing is really quite simple; a little jiggery pokery with textures, a wee skirt and a handful of toruses. The opaque black tights that go with the dress are system socks tinted black.

I have been left wondering whether I should have made a system skirt to go with this outfit, and indeed, may yet return to this outfit to refit it. The original is a tunic dress, designed to fit quite tightly through the thighs; I do think the flexis look nice, though - except for their unfortunate habit of exposing one's bottom when one walks around. *shrug* That's what same color underwear is for.

-> Here is an terrible shot of the original dress, showing virtually none of the detail that I carried across. Nevermind. You can see that this dress has been designed to fit a reed-thin model, and not really myself or my avatar, so the modifications and accommodations I have made make sense. It would be an interesting experiment to make a few more shapes to see how my designs go fitting a wide range of shapes ...

Lastly, a pic of me at home, on my lawn. I like to stop for any sunset and record the moment :)


Sunday, July 1, 2007

Day 57, Sat 30 2007: Experiences in making textures: Denim



<- The first texture I had a bash at. Not bad, though I was following a tutorial :) It turned out that I had made the texture to the wrong scale, so it looked all grainy.

-> This is the texture after resizing. It doesn't make that much difference in these wee little photos, but making the texture finer made a huge difference in Second Life.

Short day today; not much else to report. I was out doing rl things most of the day ...

Wednesday, June 27, 2007

Day 55: Red Brocade Skirt



Yet another effort with a ripped-off texture; one day I will get better at creating my own textures, but brocade is a bit of an ask for a beginner.

This is a 28 panel skirt with underwear underneath in the same texture. It's roughly ankle-length; I created the panels by expanding the template panel, rather than just lengthening it, so that there would not be gaps up the top.

Unbelievably, it's take me until today to think of posing myself up on the posing stand part of the LoopRez Generator to get the shape right (shakes head in disbelief). Anyway, that works like a dream - as it's intended to, I'm sure.





As you can see, I've played around with the backangle on this skirt as well, which makes a big difference for an ample bottomed lass like myself :)

The biggest difference with this skirt is the texuring. I've used the same texture file throughout, but for each panel I rotated the texture by 90 degrees, then offset the texture vertically. Each vertical offset is different to the two or three preceding, giving more of an impression of a skirt that is more homogeneous.